Airblades

Airblades attached to vehicles allow for vehicles to fly and resemble the hoverpads, they can be configured in the same fashion as vehicle wheels. There are two versions, large and small airblades.

Maintaining balance and minimising weight for small aircraft to allow them to fly without tipping over. Turning on stabilisation causes the blades to adjust to remain horizontal regardless of craft angle but they will not prevent the craft from flipping over in the air. Only set the front two airblades to 'steering' if there are four and set the first four if there are eight to prevent unwanted turning when moving forward.

Setting the airblades to Grounded means that the craft will not fly if the player is not in the cockpit; setting the airblades to Hover (default) results in the craft remaining in the air even if the player is not in the cockpit. For small craft, the former is advised. Since large airblades can carry a large amount of weight, including a substantial room, setting to Hover allows the player to exit the cockpit whilst the craft remains in the air so they can walk around the flying base. Note that the blades must be powered for that duration however so a reliable strong power source such as uranium generators is recommended.

(Small) Airblade
A number are required to lift craft, depending on the size and weight of it. A Uranium generator is recommended.

Large Airblade
Require rarer resources but can lift a lot more weight. Two minimum are required to lift a craft properly though it is possible to lift some weight with just one. 4 or 8 (see large air blade gameplay video) are preferred to better balance the craft however, as it will hang at an angle otherwise.

To control a airblade aircraft, use Spacebar to rise and Ctrl to descend. If you set the blades to Grounded it will not take off without the player.